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Capital City:
System of Governance:
Primary Religion:
Majority Races Barbarian, Colonist, and the only known homeland for for-real mermaids.
Strong Minorities Weird marsupial mongrels of all sorts
Real World Influence:

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High Level Overview of the place



Most culture is inherited from the colonies that attempted to settle Millmeran, with individual cities having a stronger heritage and religious observance to those of their former countries. However, these have mixed over time into more unique forms and veneration of many traditions and deities, often from a mixture of cultures at once. Among some of the earliest colonists and barbarians, there is a sense of land worship towards the harsh landscape.

Social Structure

How the society is structured

Customs and Holidays

What days matter to the people

Arts and Exceptionalism




Organization of the Land

How the power structure is divided regional (i.e. Duchies, Baronies, Lordships, etc.)



Foreign Relations

After being cut off from colonial power, Millmeran has mostly let the world at large alone, and the world is content to let them. Only Shalkara and Nippon maintain diplomatic ties in a meaningful way, though trade ships from any nation are welcome, should they be able to make the journey.


History since the Dragon Wars

Early History

National History

With a native population of singular Barbarians, unique canids, and a handful of persistent mongrel races all living widely separated on the vast island, Millmeran was discovered by a Nipponjin adventurer (DATE REQUIRE) and was mostly a distant, inaccessible, not terribly rewarding curiosity far away across a dangerous stretch of ocean.

Then, opals were discovered there, and the world began to take interest.

Several countries sent expeditions, but could only reach the island by way of skipping along the ports of Sanfoch'i - who in collusion with Shalkaran interests extracted a steep toll for "permission" to venture to the mystical landmass, in essence vetting the journeys and taking a toll of the goods extracted from it. And even so the dangers of the voyage essentially due south across wind through a very treacherous bit of ocean was not a good bet.

Several intrepid sailing enthusiasts from such luminaries as Imagicka, Thracia, Hispalis, Abruzzo, and Uthmanli individually set about venturing there by way of the the Ghassania coast, a tricky bit of seamanship across frequently stormy and dangerous seas, where cyclones are far more common but at least you aren't running across major ocean currents in doing it.

Small colonies were established in various parts of Millmeran and efforts made to plumb the virgin land for its resources, but over time it became essentially insupportable. The journey is difficult, too many ships lost, the resources acquired - while priceless, too often lost with it. Direct colonial support withered and faded, the colonies had to band together to support one another, creating an ethnically mixed group of people divorced from their separate homelands, and still remaining fairly superior and isolated regarding the natives. The situation persists in that a string of small "city states" exist along the north-west Millmeran coastline. Trading vessels - now once again mostly from Shalkara by way of Sanfoch'i though occasionally trans-oceanic - arrive at irregular intervals and the colonies get by. Mortality is high, the land is hard and unforgiving - full of incredible quantities of dangerous spiders, snakes, lizards, sea snakes, jellyfish - I mean seriously the whole little continent wants you dead.

Major Modern Events

What events will have shaped the experience of characters having grown up there


The physical lay of the land

Notable Features

The Walls (High sea cliffs that prevent landing on the south of the island), desert interior, Haraheta ("empty center" high mountain that sits close to the center of the island, unexplored but named for the lack of interesting features to prompt it)


Peculiar Destinations

See Also