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Capital City: Gorodetsk
System of Governance: Aristocracy
Leader(s) Alexia Dimetru (Human), Volstog (Barbarian), Gorshnak (Goblin), Council of "Nobility" from each faction.
Primary Religion:
Languages Rus
Majority Races Human, Barbarian
Strong Minorities Goblin
Real World Influence: Russia


High Level Overview of the place


Culture found in land


what faiths are present, what are the views on faith

Social Structure

Goblins - Tall Hats are a status symbol. Tall stature is a status symbol. They wear ceremonial stilts (6" to 1') to increase their height for negotiations and other important matters.

Customs and Holidays

What days matter to the people

Arts and Exceptionalism




Organization of the Land

How the power structure is divided regional (i.e. Duchies, Baronies, Lordships, etc.)



Foreign Relations


History since the Dragon Wars

Early History

National History

Ruslav has been a human outpost in the north since history can record. These peoples have subsisted in the often freezing conditions by sticking near to the coast until the thaw, producing a hardy, cold, and practical people. The barbarian tribes at one time split from this group and decided to stay in the north, gradually becoming more accustomed to the harsh landscape. Over time, Rulsav used its isolation to build an empire, taking control of eastern Boreas, including what is now Osterland, conquering the Ursine and Orc tribes that live there.

Shortly thereafter, a particularly warm summer and winter caused a great thaw, allowing several groups of goblins from the Goblin Wasters to traverse the northern reaches and reacch Ruslav lands.

With conquest began squable, so the wealthy took it upon themselves to bring order to the chaos. Contacting the influential in each region, these poeple gave rise to an aristocratic branch of society, focusing efforts towards common goals and upkeep of the land hard won from the snow. They also made allies of the goblins, making them feel important and respected.

With this respect from the people below and the goblin tribes, which multiplied quickly, the aristocracy had the makings of a larger army. Requiring further land for settlers, they put their sights on the land now called Scythia and Subir, then Laponia. With the aid of insiders in Scythia, an organization of Canid and Barbarian tribes in an event now known as the "Cold Rebellion", Ruslav quickly took the country and marched north. What is now Subir took much longer to fall, reinforced directly by Laponia, but it was also eventually conquered. However, when Ruslav was at the border of what is now Laponia, the half-fae there called down a boon that broke and scattered the advance. Many lives were lost and the war machine that advanced so quickly broke apart.

Ruslav kept hold of their gains for many years, though they were undermined at most turns in Subir. Hold on the regions of Subir and Sythia gradually failed, but it was not until the region of Osterland fully rebelled that such control was lost. All focus was put on holding the territory in the east, enough that the countries in the west declared thier independence.

Ruslav continues to lay claim to Scythia, Subir, and Osterland, though it focuses almost fully on Osterland. The two countries are locked in a seemingly never ending series of captures and maneuvers on forts and other high value targets in the border regions.

Major Modern Events

What events will have shaped the experience of characters having grown up there


The physical lay of the land

Notable Features


Peculiar Destinations

See Also