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	<updated>2026-06-03T21:25:12Z</updated>
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	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=User:Chaoswolf/sandbox2&amp;diff=613</id>
		<title>User:Chaoswolf/sandbox2</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=User:Chaoswolf/sandbox2&amp;diff=613"/>
		<updated>2024-05-15T01:26:11Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: Minor typo fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity Infobox&lt;br /&gt;
|[[File:Ziphane Device.png|x150px]]&lt;br /&gt;
|Ziphane, Lady of Pain&lt;br /&gt;
|Pain and Suffering&lt;br /&gt;
|&amp;lt;!--None--&amp;gt;&lt;br /&gt;
|Cat o'nine&lt;br /&gt;
|red field, black symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Overview== &amp;lt;!-- placeholder text--&amp;gt;&lt;br /&gt;
Ziphane is the goddess of pain and suffering, regarded as evil by most of the Thracian world but very highly regarded by ogres, orcs, and goblins. To them she is more of a teacher and a representative of toughness and endurance. She is the particular patron goddess of ogres, and every generation or so the ogres of the deep wastes may unite around a figure they declare to be an avatar of Ziphane, typically a young adult lady who had proven herself to shamans satisfaction, and she will lead the unusually united hordes on a massive incursion into Warwick or even further. Her primary symbol is the cat-o-nine.&lt;br /&gt;
&lt;br /&gt;
Pain is a universal experience, be it physical, emotional, or spiritual, and it is that concept that lies at the core of Ziphane worship.&lt;br /&gt;
&lt;br /&gt;
==Mythology==&lt;br /&gt;
&amp;lt;!-- Placeholder text Who is? How they get there? Who have they loved?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worship &amp;amp; Simple Devotions==&lt;br /&gt;
This primary figure within the local pantheon led Thracia to adopt Ziphane into their own pantheon as a means of including the goblinoid hordes into their theology, seeking to reduce conflict between colonial Albans, Thracians, and the local Goblinoids. Worship of the&lt;br /&gt;
Goddess outside of Goblinoid cultures' original concepts, such as those found in Thracian torture pits, is regarded as evil. As the Goddess&lt;br /&gt;
of Pain, Ziphane's worship is controversial, as many have come to associate her with Goblinoid incursions and torture, but this is&lt;br /&gt;
only one side of her devotees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Simple Devotions===--&amp;gt;&lt;br /&gt;
===Major Religious Centers===&lt;br /&gt;
Another near-local sect of Ziphane worshipers are the remains of the Ear Bitta Tribe, a tribe of cave-dwelling Goblins. It was their&lt;br /&gt;
belief that Ziphane liberated the Goblins from slavery to the other Goblinoids and chose them as her favored tribe. Their hierarchy was&lt;br /&gt;
based on the length and degree one could withstand the Wrack spell, a now extinct magic that could only be related to Vitriol in its effect. A Goblin who could undergo the painful spell without moving or making a sound, and could find a trancelike tranquility in the state, would be considered the Grand Shaman and granted the Staff of Ziphane. The Ear Bittas did not see their Mistress as a Sadist, but as a Matronly Figure handing out discipline to teach much needed lessons. When Wrack disappeared, the Ear Bitta clan needed to rely on&lt;br /&gt;
Vitriol to enact their religious devotions. The Ear Bittas have since dispersed and no real tribal center remains, however the Goblinoids of Knyfe Rock have accepted many Goblins who still follow those practices.&lt;br /&gt;
&lt;br /&gt;
===Formal Orders===&lt;br /&gt;
Many other sub-sects of Ziphane followers have arisen over the years, commonly united under one claiming to be her Avatar, but due&lt;br /&gt;
to their general aggressive practice of inflicting pain on others, taking prisoners for entertainment purposes, and overall disdain for&lt;br /&gt;
any who do not bow to their will, most of these religious orders have been wiped out. There are still Orcs far to the North of Freeholt, and Ogre Mounds bordering the near Wastes who participate in grisly devotions, just like there are Orders of professional interrogators who&lt;br /&gt;
pay tithe to the Goddess of Pain, most of her followers now believe that the pain they personally experience is a blessing of Ziphane,&lt;br /&gt;
rather than learning, or taking pleasure, from inflicting pain upon others.&lt;br /&gt;
&lt;br /&gt;
===Presence in Warwick===&lt;br /&gt;
Perhaps the most well-known source of information on the Goddess of Pain are the local Sisters of Ziphane, who recently hosted the Tournament known colloquially as &amp;quot;The Murder Game&amp;quot;. Many of their congregation were once Ogres before they were transmuted against their will into Sidhe by the Warlord Tharnack over ten years ago. Their practice is one that embraces the lessons brought by pain, along with the&lt;br /&gt;
pleasure found in pushing one's own boundaries. The Sisters practice openly with the blessing of the local Lord, seeking to help educate the populace that Ziphane is no longer a name to be regarded with fear or derision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Thracian Pantheon]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=Outlander&amp;diff=568</id>
		<title>Outlander</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=Outlander&amp;diff=568"/>
		<updated>2024-03-28T02:51:10Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[File:Barbarian Makeup Example 1.jpg|thumb|Barbarian Makeup Example 1|right]]&lt;br /&gt;
[[File:Barbarian Makeup Example 2.jpg|thumb|Barbarian Makeup Example 2|right]]&lt;br /&gt;
Barbarians are a subcategory of humans with their own unique racials granted them by cultural practices. The term &amp;quot;barbarian&amp;quot; comes from the latin word for &amp;quot;outlander&amp;quot;, barbarus, and we have purposefully kept this term to indicate the indigenous tribal civilizations the Thracians encountered as they conquered much of the known world. They are distinct from humans by the usage of tribal marking on their faces. Barbarian cultures are often considered primitive by outsiders, despite having some incredibly sophisticated advancements. All Human cultures have barbaric roots. As the cultures advanced to more agriculture based societies, and villages grew into cities, the Barbarian spirit that once gripped the societies pacified, leaving the Human peoples that occupy various lands today. Most lands still have some remote regions that still live in the traditional lifestyle of their Barbarian ancestry, but there are some entire cultures where the Barbarian spirit never surrendered.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; Customs==&lt;br /&gt;
Barbarians are not one specific culture, but rather can be members of any tribal culture from around the world, as long as it is placed in the correct analog country. Areas that were never conquered by massive uniting empires like [[Thracia]], [[Uthmanli]], or [[Shalkara]] often have a much larger Barbarian populations. The biggest key to the preservation of these cultures is their dedication to their traditions, and limited interaction with outside cultures, either by choice or isolation. Examples of Barbarian cultures within Legacies are:&lt;br /&gt;
&lt;br /&gt;
*Viking&lt;br /&gt;
*Native American&lt;br /&gt;
*Mongols&lt;br /&gt;
*Celts&lt;br /&gt;
*Zulu (or other African tribal peoples)&lt;br /&gt;
&lt;br /&gt;
Barbarians live in tribes or clans, occupying steadings or villages numbering usually no more than several hundred, rather than forming large towns and cities. Agriculture typically plays a much smaller role in the society, though livestock and animal husbandry are quite prevalent. Barbarians, regardless of culture, tend to be a very martially oriented society, with a much higher percentage of the society being familiar with the handling of weapons. They tend to be an incredibly honest and forthright people, open in who they are, who they like, and who they don’t like. They also tend to have very strong traditions and sense of community. Regard for cultural outsiders typically ranges from mere disinterest all the way to visceral hatred.&lt;br /&gt;
&lt;br /&gt;
==Population Centers== &amp;lt;!--possibly change to Life in Warwick--&amp;gt;&lt;br /&gt;
As mentioned before, areas that were never conquered by the big historical empires tend to have more barbarians, which means there are clusters of barbarian countries on the edges of the maps. Most of Southern [[Meridia]] is full of various Native American cultures, with some African tribal cultures in [[Limpopo]] and [[Katagonia]]. Most of [[Boreas]] is also a cluster for barbarians, with the exception of [[Sylvanator]] and some of the larger cities in [[Ruslav]]. Additionally [[Millmeran]] is populated largely by Barbarians and mongrels. Otherwise Barbarians are scattered in isolated pockets throughout the world, providing a glimpse into the tribal pasts of humans everywhere.&lt;br /&gt;
&lt;br /&gt;
==Racial Trait &amp;amp; Abilities==&lt;br /&gt;
*Race Trait: Rugged Characters with this Race Trait are hardy, and more resistant to harm.&lt;br /&gt;
Races: [[Barbarian]], [[Dverg]]. [[Orc]] or [[Half Orc]], Optionally [[Mongrel|Mongrels]]&lt;br /&gt;
System: The character’s Maximum Body is increased by 25. Skills such as Toughness and Racial Abilities such as Constitution can be used to further increase Maximum Body. Additionally, should the character need to convert Maximum Body to Vala (See “When Vala is Exhausted” in “Chapter 6: Vala and Spells”) they do so at the improved rate of 15 Body for 10 Vala, instead of 10 Body for 5 Vala.&lt;br /&gt;
&lt;br /&gt;
*Wrath: This Racial Ability puts a character in a controlled rage and grants immunity to most Effects that do not deal damage.&lt;br /&gt;
System: The character may use a purchase of this Racial Ability and recite the Signature Call “Wrath” to enter a state of rage for 5 minutes, during which time they reap the following benefits:&lt;br /&gt;
**The character receives an additional 200 Resilience while in Wrath. Once the character is no longer under the effects of Wrath they lose these temporary Resilience Points.&lt;br /&gt;
**The character, and their equipment, has an Immunity Countermeasure to all Spells from the Confinement and Corruption Spell Schools, Alchemy in the Alchemy Discipline Poisons and the compound Corpus Terra, strikes from the Assassin and Duelist Skill categories that do not deal numeric damage (e.g. Fracture, Stagger, Disarm), Crush Damage from the Racial Ability Strength, and Mind-Altering Effects. (For new players trying to remember what effects they are immune to while in Wrath, a generally accurate metric is that if the weapon attack did not convey a numeric quantity of damage, they are immune, and if the offensive Spell didn’t do a numeric quantity of damage they are immune. This is not a perfect criterion but will likely be good enough while new players become more familiar with the particular abilities they are immune to). For the specific Spell Suppress from Confinement, the character is immune to the Quell Spell Effects delivered by that Spell, rather than the Spell itself.&lt;br /&gt;
The player must constantly display the enraged state of their character. If they stop portraying their Wrath, which they may choose to do, the Wrath ends. When the Wrath ends, by duration or by choice, the character is Unconscious and must lie prone on the ground for 5 minutes. During that time they may only use Resistance and Immunity Countermeasures, may perform no conscious actions, and are considered prone for the purposes of Counted Actions. A character may be restored to consciousness via the Alchemy Panacea, the Skill Medic, or any Racial Ability that is a Healing Effect (For Example: Renewal, Recovery, or Regeneration).&lt;br /&gt;
Characters may consume an additional usage of Wrath while already under its effects to extend the duration by an additional 5 minutes. Doing so also refreshes the Resilience granted by this ability.&lt;br /&gt;
NOTE: While the character is immune to attacks from the Duelist Skills, they do not have immunity to attacks that are redirected by any of the Redirection Countermeasures within the Duelist Skills unless they would normally be immune to the attack that was redirected.&lt;br /&gt;
&lt;br /&gt;
*Recovery: This Racial Ability enables characters to shake off damage done to them and return to full health.&lt;br /&gt;
&lt;br /&gt;
System: Once per Purchase, while the character is alive, Unconscious, or while Dying (at 0 Body Points) a character may perform a Sixty Count Counted Action while engaged in total rest — standing, sitting, or laying in one spot. At the end of the Sixty Count they must say the Signature Call “Recovery”, at which point their Body Points are fully restored, as are all crippled or destroyed limbs. They are additionally no longer Unconscious. If the character aborts the Sixty Count it is not considered a use of the Racial Ability. If used while Dying the character stops the Dying Sixty Count, however if they abort the use of Recovery they immediately become Dead regardless of where they were in the Sixty Count for Dying. This is considered a Healing Effect.&lt;br /&gt;
&lt;br /&gt;
*Sense Deception: This Racial Ability enables a character to detect when they are being misled by another character.&lt;br /&gt;
&lt;br /&gt;
System: For each purchase of this Racial Ability, when a character with this ability believes someone is being deceptive, they may say the Signature Call “Sense Deception” and the target must respond with either “Deception” if they were lying or otherwise being deceptive or “No Deception” if they were being completely truthful and not trying to hide anything. Sense Deception does not determine the factual accuracy of the statement but rather the intent of the target. If a target believes an answer true, but is incorrect, Sense Deception would reveal that the target was being truthful. If the target answered with something that was a literally true statement, but was intentionally being evasive, the target should respond with “Deception” as they are trying to be disingenuous. When responding to the Sense Deception call, the exchange should be considered Out of Game with regard to other observers, however the player using Sense Deception is aware of the information In Game.&lt;br /&gt;
&lt;br /&gt;
==Costuming==&lt;br /&gt;
Barbarians must have totemic or runic drawings or symbols across their faces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Overview--&amp;gt;&lt;br /&gt;
&amp;lt;!--History&lt;br /&gt;
History of Race--&amp;gt;&lt;br /&gt;
&amp;lt;!--Home Land&lt;br /&gt;
Where the race is most predominantly associated--&amp;gt;&lt;br /&gt;
&amp;lt;!--Culture and Customs&lt;br /&gt;
The Culture of the race--&amp;gt;&lt;br /&gt;
&amp;lt;!--Social Structure&lt;br /&gt;
Pecking order of Race--&amp;gt;&lt;br /&gt;
&amp;lt;!--Religions and Beliefs&lt;br /&gt;
what most of the race believes--&amp;gt;&lt;br /&gt;
&amp;lt;!--Views on Others&lt;br /&gt;
any other group race has a particular shared view towards--&amp;gt;&lt;br /&gt;
&amp;lt;!--Racial Abilities&lt;br /&gt;
how the different racial abilities can shape the race--&amp;gt;&lt;br /&gt;
&amp;lt;!--Life in Warwick&lt;br /&gt;
what sort of reception they have in Warwick--&amp;gt;&lt;br /&gt;
&amp;lt;!--Costuming--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=Los_Islas_del_Sol&amp;diff=567</id>
		<title>Los Islas del Sol</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=Los_Islas_del_Sol&amp;diff=567"/>
		<updated>2024-03-28T02:49:15Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: &lt;/p&gt;
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{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;clear:left; float:right; margin:0 0 0.5em 1em; width:22em; font-size:smaller;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;nowiki&amp;gt;[[File:Symbol.png]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 bgcolor=&amp;quot;#082454&amp;quot; style=&amp;quot;color:#fff; font-size:larger;&amp;quot; |{{{1}}}&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; background:#fff;&amp;quot;&lt;br /&gt;
| Capital City:&lt;br /&gt;
| {{{2}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| System of Governance:&lt;br /&gt;
| {{{3}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; background:#fff;&amp;quot;&lt;br /&gt;
| Leader(s)&lt;br /&gt;
| {{{4}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; background:#fff;&amp;quot;&lt;br /&gt;
| Primary Religion:&lt;br /&gt;
| {{{5}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; background:#fff;&amp;quot;&lt;br /&gt;
|Languages&lt;br /&gt;
| {{{6}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; background:#fff;&amp;quot;&lt;br /&gt;
|Majority Races&lt;br /&gt;
| {{{7}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; background:#fff;&amp;quot;&lt;br /&gt;
| Strong Minorities&lt;br /&gt;
| {{{8}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; background:#fff;&amp;quot;&lt;br /&gt;
| Real World Influence: &lt;br /&gt;
|{{{9}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
High Level Overview of the place&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Culture found in land&lt;br /&gt;
&lt;br /&gt;
===Religions===&lt;br /&gt;
what faiths are present, what are the views on faith&lt;br /&gt;
&lt;br /&gt;
===Social Structure===&lt;br /&gt;
How the society is structured&lt;br /&gt;
&lt;br /&gt;
===Customs and Holidays===&lt;br /&gt;
What days matter to the people&lt;br /&gt;
&lt;br /&gt;
===Arts and Exceptionalism===&lt;br /&gt;
==Politics==&lt;br /&gt;
===Government===&lt;br /&gt;
[[File:Islas del Sol Map 1.png|thumb|right|&amp;lt;center&amp;gt;Islas del Sol&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
===Organization of the Land===&lt;br /&gt;
How the power structure is divided regional (i.e. Duchies, Baronies, Lordships, etc.)&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
Originally colonized by seafaring felinae from Nikeria very early on, and felinae remain a solid if by no means large percentage of the population. After the somewhat more ferocious colonization by Hispalis at the height of its sea-mad adventures,the bulk of the island human population is of Hispalian descent, and humans are the largest group.&lt;br /&gt;
&lt;br /&gt;
Other demographics tend to have their own little islands unto themselves, though there is also a profound amount of mixing and blending and paleteth and outcasts of every variety. The &amp;quot;have their own island&amp;quot; demographics include but are not limited to:&lt;br /&gt;
&lt;br /&gt;
*Barbarians&lt;br /&gt;
*Ogres&lt;br /&gt;
*Trandafir&lt;br /&gt;
*Pirates (have a few spots that are very piratical, not like colonies but like secret coves and shit, and since no one REALLY clears the place out all that often and there are SO many, it persists)&lt;br /&gt;
*Taelgranis who really hate the dark&lt;br /&gt;
*An island of extreme academic researchers with their own strictly scientific-based academy. They don't teach magic not because it's bad but because that's not what they do. Founded by a schism of Alexandrian librarians or something.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
History since the Dragon Wars&lt;br /&gt;
&lt;br /&gt;
===Early History===&lt;br /&gt;
===National History===&lt;br /&gt;
===Major Modern Events===&lt;br /&gt;
What events will have shaped the experience of characters having grown up there&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
The physical lay of the land&lt;br /&gt;
&lt;br /&gt;
===Notable Features===&lt;br /&gt;
===Climate===&lt;br /&gt;
The island is warm to the point of being tropical because, like Sylvanator, it profits from the erratic conditions created by the Terra Ore Whirlpool. This shoves cool air away, leaving a haven of warm balmy moist land north and east of the whirlpool that rather abruptly turns into frozen north land once you go beyond the reach of the shielding effects and associated atmospheric shape (a jet stream armpit with lots of moisture, hard boundary). And of course this is also probably an important part of why the desert below the whirlpool is so god damned dry, it's just a big terrifying jerk, that Terra Ore. (a.k.a. the Terror).&lt;br /&gt;
&lt;br /&gt;
===Peculiar Destinations===&lt;br /&gt;
==See Also==&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=Saimonia&amp;diff=566</id>
		<title>Saimonia</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=Saimonia&amp;diff=566"/>
		<updated>2024-03-28T02:48:40Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Country Infobox}}&lt;br /&gt;
==Overview==&lt;br /&gt;
High Level Overview of the place&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Culture found in land&lt;br /&gt;
&lt;br /&gt;
===Religions===&lt;br /&gt;
what faiths are present, what are the views on faith&lt;br /&gt;
&lt;br /&gt;
===Social Structure===&lt;br /&gt;
How the society is structured&lt;br /&gt;
&lt;br /&gt;
===Customs and Holidays===&lt;br /&gt;
What days matter to the people&lt;br /&gt;
&lt;br /&gt;
===Arts and Exceptionalism===&lt;br /&gt;
==Politics==&lt;br /&gt;
===Government===&lt;br /&gt;
[[File:Saimonia Map.png|thumb|right|&amp;lt;center&amp;gt;Saimonia&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
===Organization of the Land===&lt;br /&gt;
How the power structure is divided regional (i.e. Duchies, Baronies, Lordships, etc.)&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
===Economy===&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Serving as an alternative land route to taking shipping through the Azar, the path through Saimonia may be mountainous and conflict-ridden but sometimes it can be a lot cheaper, and manageable with fewer hands. This means if you have political or economic reasons not to deal with Nabotaea and the Azar, you might choose to cross Saimonia.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
History since the Dragon Wars&lt;br /&gt;
&lt;br /&gt;
===Early History===&lt;br /&gt;
===National History===&lt;br /&gt;
===Major Modern Events===&lt;br /&gt;
What events will have shaped the experience of characters having grown up there&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
The physical lay of the land&lt;br /&gt;
&lt;br /&gt;
===Notable Features===&lt;br /&gt;
Kupa river valley, Vjose River Valley, Cantabrian Mountain border with Hispalis, Dinaric Mtns, Rhodope Mtns, Mt Rila, and the Rilan Massif (central block of major mountains higher than the rest), the city of Haemus is near a major pass up to the Rilan Massif and is an important part of trade within Saimonia. Gvozdeni doline or (Valley of Iron) is a major region in the south, and Zelena Luka (green harbor) is a broad bread basket which doesn't produce enough food to feed the country.&lt;br /&gt;
&lt;br /&gt;
Teren Trandafiri is a region peopled more by Trandafir than any other part of Saimonia, and is known particularly for the wild rose gardens composed of huge varieties of domesticated roses tended by all the traveling people moving throughout the countryside. Kos, a periodically active volcano, is along the southern coastline and has varying geopolitical impact on the rest of Saimonia whenever active. Bay of Kotor, sits at the south western corner of the country, offering a safe port against the Kraken Reefs and trade into the Cyrnosian Sea. It is defended by a knife-like protrusion of rock that hides the bulk of the city and is fortified to attack any attempting to enter.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
===Peculiar Destinations===&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!--Capital City: place&lt;br /&gt;
System of Governance: stuff&lt;br /&gt;
Leaders: people&lt;br /&gt;
Primary Religion:&lt;br /&gt;
Languages: blah&lt;br /&gt;
Majority Races: people&lt;br /&gt;
Strong Minorities: different people&lt;br /&gt;
Real World Influence: country--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=The_Dragon_Orders&amp;diff=562</id>
		<title>The Dragon Orders</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=The_Dragon_Orders&amp;diff=562"/>
		<updated>2024-02-19T02:55:19Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are seven orders, each dedicated to the philosophy exemplified by their patron Great Dragon. Within each order, they are often further sorted into branches and sects that emphasize some aspects of the order over others. &lt;br /&gt;
&lt;br /&gt;
The seven Great Dragons are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Fyornil''' is the red dragon of fire and combat. His followers exemplify honor, passion, and ambition. Some say they follow the philosophy of “Might makes Right,” as those within the order defend their beliefs violently and without remorse. Members of this order are not without restraint, tempering their intensity by following a code of honor. Once they have given their word, they will uphold their promises to the end, even to their death. All factions in this Order advance through trials of combat, be it through the slaying of beasts, or challenging others within their order to duels. They are one of the best allies to have at your back, but woe to those who break a pact with a Fyornilian, for they will face a dragon’s fury. &lt;br /&gt;
&lt;br /&gt;
'''Aia''', the white dragon, is said to be one of the oldest dragons. Her domain is one of healing, and she is the icon of the age and the wisdom it brings. Her order is dedicated to relieving others of suffering and value selflessness and self-sacrifice. Followers of this Order believe that all life is precious, and will never strike first or defend themselves, unless they are faced with the undead, who stand opposed to their faith. As such, they are also opposed to Ritual Reincarnation, as it defies the natural cycle of life. Aian’s are known for their charitable ways, giving all that they have for the betterment of others. &lt;br /&gt;
&lt;br /&gt;
The largest dragon is '''Gurana''', brown in color, and has a presence of safety and protection. Unlike followers of Aia, the Order of Gurana will concede to violence, if necessary, to defend the helpless, but only when no other options are available. They make excellent bodyguards, and often travel alongside Aians to protect them. Followers value piety and humility and do what they believe is right not for fame or glory. It is said that Gurana’s first act was to sit in a wheat field act and marvel at life’s bounty, hence why he is often symbolized with wheat stocks. His symbol is also commonly seen over the beds of those in need of protection, such as newborns and the elderly. &lt;br /&gt;
&lt;br /&gt;
'''Qualtara''', the feathered blue-green serpent dragon, is said to have gifted the world with the magic of binding, tightening the bonds of law and order. She is intelligent and fair-minded, and her followers value self-control and justice. They are often sought after to serve as judges and mediators where disputes are had. A Qualtaran may rise in rank through a system of petitions and votes. More than anything else, the Order of Qualtaran is fair and just.&lt;br /&gt;
&lt;br /&gt;
The youngest is '''Vaeltran''', the blue dragon of free thought. While the smartest of the dragons is also said to be mad, her followers claim to know truths outside of comprehension. Even followers can only guess at the knowledge this path will reveal to them. Elevation in this Order is found through the pursuit of knowledge, not through typical library research, but via cunning and creativity. Many followers find experimentation and trickery will open minds, though no two follow the exact same doctrine, free to interpret as they see fit. Games such as chess or riddles are highly encouraged, though to win or lose are both means of gaining knowledge. The Order of Vaeltran is filled with bright minds and creative tricksters.&lt;br /&gt;
&lt;br /&gt;
The Order of Moore was originally led by the brother of Aia, the black dragon '''Oberon''' (known by some as Thanatos). As a gatekeeper to the dead, Oberon’s realm was of natural death. Despising the undead, he sealed all necromantic magic in a crown to prevent it from being misused. Ravnos, fearing his own death, stole the crown and gained God-like power over the undead. The loss of this crown weakened Oberon, resulting in his own death. A mortal named Moore kept the faith in his absence until the black dragon Styx rose to take his place. Followers abhor undeath, and view Reincarnation as blasphemous. They are also well known for their ability to divine dreams, as the realms of Death and Dream are linked. Some priests traveling granting mercy to those worthy of death, while others perform funerary rights and assist in the grieving process. Those who follow the Order are patient and silent in their observation of death, and the balance it brings.&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=The_Dragon_Orders&amp;diff=561</id>
		<title>The Dragon Orders</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=The_Dragon_Orders&amp;diff=561"/>
		<updated>2024-02-19T02:53:18Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Worshipers of the Great Dragons typically belong to one of seven orders, each dedicated to the philosophy exemplified by their draconic patron. Within the order, they are often further sorted into branches and sects that emphasize some aspects of the order over others. &lt;br /&gt;
&lt;br /&gt;
The seven Great Dragons are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Fyornil''' is the red dragon of fire and combat. His followers exemplify honor, passion, and ambition. Some say they follow the philosophy of “Might makes Right,” as those within the order defend their beliefs violently and without remorse. Members of this order are not without restraint, tempering their intensity by following a code of honor. Once they have given their word, they will uphold their promises to the end, even to their death. All factions in this Order advance through trials of combat, be it through the slaying of beasts, or challenging others within their order to duels. They are one of the best allies to have at your back, but woe to those who break a pact with a Fyornilian, for they will face a dragon’s fury. &lt;br /&gt;
&lt;br /&gt;
'''Aia''', the white dragon, is said to be one of the oldest dragons. Her domain is one of healing, and she is the icon of the age and the wisdom it brings. Her order is dedicated to relieving others of suffering and value selflessness and self-sacrifice. Followers of this Order believe that all life is precious, and will never strike first or defend themselves, unless they are faced with the undead, who stand opposed to their faith. As such, they are also opposed to Ritual Reincarnation, as it defies the natural cycle of life. Aian’s are known for their charitable ways, giving all that they have for the betterment of others. &lt;br /&gt;
&lt;br /&gt;
The largest dragon is '''Gurana''', brown in color, and has a presence of safety and protection. Unlike followers of Aia, the Order of Gurana will concede to violence, if necessary, to defend the helpless, but only when no other options are available. They make excellent bodyguards, and often travel alongside Aians to protect them. Followers value piety and humility and do what they believe is right not for fame or glory. It is said that Gurana’s first act was to sit in a wheat field act and marvel at life’s bounty, hence why he is often symbolized with wheat stocks. His symbol is also commonly seen over the beds of those in need of protection, such as newborns and the elderly. &lt;br /&gt;
&lt;br /&gt;
'''Qualtara''', the feathered blue-green serpent dragon, is said to have gifted the world with the magic of binding, tightening the bonds of law and order. She is intelligent and fair-minded, and her followers value self-control and justice. They are often sought after to serve as judges and mediators where disputes are had. A Qualtaran may rise in rank through a system of petitions and votes. More than anything else, the Order of Qualtaran is fair and just.&lt;br /&gt;
&lt;br /&gt;
The youngest is '''Vaeltran''', the blue dragon of free thought. While the smartest of the dragons is also said to be mad, her followers claim to know truths outside of comprehension. Even followers can only guess at the knowledge this path will reveal to them. Elevation in this Order is found through the pursuit of knowledge, not through typical library research, but via cunning and creativity. Many followers find experimentation and trickery will open minds, though no two follow the exact same doctrine, free to interpret as they see fit. Games such as chess or riddles are highly encouraged, though to win or lose are both means of gaining knowledge. The Order of Vaeltran is filled with bright minds and creative tricksters.&lt;br /&gt;
&lt;br /&gt;
The Order of Moore was originally led by the brother of Aia, the black dragon '''Oberon''' (known by some as Thanatos). As a gatekeeper to the dead, Oberon’s realm was of natural death. Despising the undead, he sealed all necromantic magic in a crown to prevent it from being misused. Ravnos, fearing his own death, stole the crown and gained God-like power over the undead. The loss of this crown weakened Oberon, resulting in his own death. A mortal named Moore kept the faith in his absence until the black dragon Styx rose to take his place. Followers abhor undeath, and view Reincarnation as blasphemous. They are also well known for their ability to divine dreams, as the realms of Death and Dream are linked. Some priests traveling granting mercy to those worthy of death, while others perform funerary rights and assist in the grieving process. Those who follow the Order are patient and silent in their observation of death, and the balance it brings.&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=The_Dragon_Orders&amp;diff=560</id>
		<title>The Dragon Orders</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=The_Dragon_Orders&amp;diff=560"/>
		<updated>2024-02-19T02:51:32Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Worshipers of the great dragons typically belong to one of seven orders, each dedicated to the philosophy exemplified by their draconic patron. These orders are as follows: &lt;br /&gt;
&lt;br /&gt;
'''Fyornil''' is the red dragon of fire and combat. His followers exemplify honor, passion, and ambition. Some say they follow the philosophy of “Might makes Right,” as those within the order defend their beliefs violently and without remorse. Members of this order are not without restraint, tempering their intensity by following a code of honor. Once they have given their word, they will uphold their promises to the end, even to their death. All factions in this Order advance through trials of combat, be it through the slaying of beasts, or challenging others within their order to duels. They are one of the best allies to have at your back, but woe to those who break a pact with a Fyornilian, for they will face a dragon’s fury. &lt;br /&gt;
&lt;br /&gt;
'''Aia''', the white dragon, is said to be one of the oldest dragons. Her domain is one of healing, and she is the icon of the age and the wisdom it brings. Her order is dedicated to relieving others of suffering and value selflessness and self-sacrifice. Followers of this Order believe that all life is precious, and will never strike first or defend themselves, unless they are faced with the undead, who stand opposed to their faith. As such, they are also opposed to Ritual Reincarnation, as it defies the natural cycle of life. Aian’s are known for their charitable ways, giving all that they have for the betterment of others. &lt;br /&gt;
&lt;br /&gt;
The largest dragon is '''Gurana''', brown in color, and has a presence of safety and protection. Unlike followers of Aia, the Order of Gurana will concede to violence, if necessary, to defend the helpless, but only when no other options are available. They make excellent bodyguards, and often travel alongside Aians to protect them. Followers value piety and humility and do what they believe is right not for fame or glory. It is said that Gurana’s first act was to sit in a wheat field act and marvel at life’s bounty, hence why he is often symbolized with wheat stocks. His symbol is also commonly seen over the beds of those in need of protection, such as newborns and the elderly. &lt;br /&gt;
&lt;br /&gt;
'''Qualtara''', the feathered blue-green serpent dragon, is said to have gifted the world with the magic of binding, tightening the bonds of law and order. She is intelligent and fair-minded, and her followers value self-control and justice. They are often sought after to serve as judges and mediators where disputes are had. A Qualtaran may rise in rank through a system of petitions and votes. More than anything else, the Order of Qualtaran is fair and just.&lt;br /&gt;
&lt;br /&gt;
The youngest is '''Vaeltran''', the blue dragon of free thought. While the smartest of the dragons is also said to be mad, her followers claim to know truths outside of comprehension. Even followers can only guess at the knowledge this path will reveal to them. Elevation in this Order is found through the pursuit of knowledge, not through typical library research, but via cunning and creativity. Many followers find experimentation and trickery will open minds, though no two follow the exact same doctrine, free to interpret as they see fit. Games such as chess or riddles are highly encouraged, though to win or lose are both means of gaining knowledge. The Order of Vaeltran is filled with bright minds and creative tricksters.&lt;br /&gt;
&lt;br /&gt;
The Order of Moore was originally led by the brother of Aia, the black dragon '''Oberon''' (known by some as Thanatos). As a gatekeeper to the dead, Oberon’s realm was of natural death. Despising the undead, he sealed all necromantic magic in a crown to prevent it from being misused. Ravnos, fearing his own death, stole the crown and gained God-like power over the undead. The loss of this crown weakened Oberon, resulting in his own death. A mortal named Moore kept the faith in his absence until the black dragon Styx rose to take his place. Followers abhor undeath, and view Reincarnation as blasphemous. They are also well known for their ability to divine dreams, as the realms of Death and Dream are linked. Some priests traveling granting mercy to those worthy of death, while others perform funerary rights and assist in the grieving process. Those who follow the Order are patient and silent in their observation of death, and the balance it brings.&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=The_Dragon_Orders&amp;diff=559</id>
		<title>The Dragon Orders</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=The_Dragon_Orders&amp;diff=559"/>
		<updated>2024-02-19T02:48:40Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: Edited to remove the journalistic introduction on Allen's instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fyornil''' is the red dragon of fire and combat. His followers exemplify honor, passion, and ambition. Some say they follow the philosophy of “Might makes Right,” as those within the order defend their beliefs violently and without remorse. Members of this order are not without restraint, tempering their intensity by following a code of honor. Once they have given their word, they will uphold their promises to the end, even to their death. All factions in this Order advance through trials of combat, be it through the slaying of beasts, or challenging others within their order to duels. They are one of the best allies to have at your back, but woe to those who break a pact with a Fyornilian, for they will face a dragon’s fury. &lt;br /&gt;
&lt;br /&gt;
'''Aia''', the white dragon, is said to be one of the oldest dragons. Her domain is one of healing, and she is the icon of the age and the wisdom it brings. Her order is dedicated to relieving others of suffering and value selflessness and self-sacrifice. Followers of this Order believe that all life is precious, and will never strike first or defend themselves, unless they are faced with the undead, who stand opposed to their faith. As such, they are also opposed to Ritual Reincarnation, as it defies the natural cycle of life. Aian’s are known for their charitable ways, giving all that they have for the betterment of others. &lt;br /&gt;
&lt;br /&gt;
The largest dragon is '''Gurana''', brown in color, and has a presence of safety and protection. Unlike followers of Aia, the Order of Gurana will concede to violence, if necessary, to defend the helpless, but only when no other options are available. They make excellent bodyguards, and often travel alongside Aians to protect them. Followers value piety and humility and do what they believe is right not for fame or glory. It is said that Gurana’s first act was to sit in a wheat field act and marvel at life’s bounty, hence why he is often symbolized with wheat stocks. His symbol is also commonly seen over the beds of those in need of protection, such as newborns and the elderly. &lt;br /&gt;
&lt;br /&gt;
'''Qualtara''', the feathered blue-green serpent dragon, is said to have gifted the world with the magic of binding, tightening the bonds of law and order. She is intelligent and fair-minded, and her followers value self-control and justice. They are often sought after to serve as judges and mediators where disputes are had. A Qualtaran may rise in rank through a system of petitions and votes. More than anything else, the Order of Qualtaran is fair and just.&lt;br /&gt;
&lt;br /&gt;
The youngest is '''Vaeltran''', the blue dragon of free thought. While the smartest of the dragons is also said to be mad, her followers claim to know truths outside of comprehension. Even followers can only guess at the knowledge this path will reveal to them. Elevation in this Order is found through the pursuit of knowledge, not through typical library research, but via cunning and creativity. Many followers find experimentation and trickery will open minds, though no two follow the exact same doctrine, free to interpret as they see fit. Games such as chess or riddles are highly encouraged, though to win or lose are both means of gaining knowledge. The Order of Vaeltran is filled with bright minds and creative tricksters.&lt;br /&gt;
&lt;br /&gt;
The Order of Moore was originally led by the brother of Aia, the black dragon '''Oberon''' (known by some as Thanatos). As a gatekeeper to the dead, Oberon’s realm was of natural death. Despising the undead, he sealed all necromantic magic in a crown to prevent it from being misused. Ravnos, fearing his own death, stole the crown and gained God-like power over the undead. The loss of this crown weakened Oberon, resulting in his own death. A mortal named Moore kept the faith in his absence until the black dragon Styx rose to take his place. Followers abhor undeath, and view Reincarnation as blasphemous. They are also well known for their ability to divine dreams, as the realms of Death and Dream are linked. Some priests traveling granting mercy to those worthy of death, while others perform funerary rights and assist in the grieving process. Those who follow the Order are patient and silent in their observation of death, and the balance it brings.&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=Endrani&amp;diff=530</id>
		<title>Endrani</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=Endrani&amp;diff=530"/>
		<updated>2023-04-02T23:11:54Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Endrani are a purple-skinned race of Sidhe whose culture is defined by ruthless ambition. They are a society of warring houses locked in a game of thrones, using any means to advance their house and themselves, just as likely to kill with carefully picked words at an opportune moment as with blades. Their society acts as a highly refined selective process, quickly weeding out the weak and leaving the strong. Other races fear them, both because of their ruthless cunning, and because the Endrani have developed the ability to focus their will at the instinctual core of an opponent and force the target to flee.&lt;br /&gt;
&lt;br /&gt;
Endrani society is one of the few truly matriarchal societies in the world. Lineage is traced through the mother and women hold most of the power; men appear subservient and marginalized, with few property rights outside of their personal belongings, and fewer societal rights. In the nation of Doomstadt, however, where Endrani have ruled for centuries, it is clear that even a male Endrani has vastly more power and worth than any of the other races, who are kept under stern control by the ruling Endrani families. Endrani in general have a particular dislike for Trandafir, a race of people with a prominent presence in Doomstadt who are regarded as lawless interlopers and villainous schemers, attempting to destroy Endrani society. Trandafir and Endrani enmity may be rooted in their mutual immunity to one another's most potent supernatural abilities, causing them to tend towards harsh conflict whenever the two races encounter one another.&lt;br /&gt;
&lt;br /&gt;
Endrani found in other cultures tend to either be recent or ancestral outcasts. In the past entire Endrani houses, large extended families that can number between fifty to a few thousand, have been driven out of their society when they have been bested by rivals in their ruthless games of politics. Some of these outcasts will band together and retain traditions with the intent of returning and reaping their revenge, while others have either spread into the wind or slowly had their house assimilated into whatever culture they now call home, having their traditions slowly surrendered.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
History of Race&lt;br /&gt;
&lt;br /&gt;
==Home Land==&lt;br /&gt;
Where the race is most predominantly associated&lt;br /&gt;
&lt;br /&gt;
==Culture and Customs==&lt;br /&gt;
The Culture of the race&lt;br /&gt;
&lt;br /&gt;
==Social Structure==&lt;br /&gt;
Pecking order of Race&lt;br /&gt;
&lt;br /&gt;
==Religions and Beliefs==&lt;br /&gt;
what most of the race believes&lt;br /&gt;
&lt;br /&gt;
==Views on Others==&lt;br /&gt;
any other group race has a particular shared view towards&lt;br /&gt;
&lt;br /&gt;
==Racial Abilities==&lt;br /&gt;
how the different racial abilities can shape the race&lt;br /&gt;
&lt;br /&gt;
==Life in Warwick==&lt;br /&gt;
what sort of reception they have in Warwick&lt;br /&gt;
&lt;br /&gt;
==Costuming==&lt;br /&gt;
dress and racial makeup&lt;br /&gt;
[[File:Endrani House Symbols 1.png|thumb|right|House Markings 1]]&lt;br /&gt;
[[File:Endrani House Symbols 2.png|thumb|right|House Markings 2]]&lt;br /&gt;
[[File:Endrani House Symbols 3.png|thumb|right|House Markings 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=Main_Page&amp;diff=9</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=Main_Page&amp;diff=9"/>
		<updated>2022-07-18T03:36:46Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;This Wiki is in Development&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;World Team&amp;lt;/strong&amp;gt;, make all the edits you want! This is going to become the official wiki later&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Everyone Else&amp;lt;/strong&amp;gt;, feel free to look around, but keep in mind that this Wiki is &amp;lt;strong&amp;gt; not &amp;lt;/strong&amp;gt; the current official Legacies Larp Gameworld Wiki, and that all information in this wiki is purely included for the purpose of testing a potential deployment of the existing Wiki on the new website. &lt;br /&gt;
&lt;br /&gt;
World team Resources: &lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
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	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=Main_Page&amp;diff=8</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=Main_Page&amp;diff=8"/>
		<updated>2022-06-02T06:05:10Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;This Wiki is in Development&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;World Team&amp;lt;/strong&amp;gt;, please sign up for an account by Discord messaging Jay with a Username for the new account and an email address that I should send a temporary password to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Everyone Else&amp;lt;/strong&amp;gt;, feel free to look around, but keep in mind that this Wiki is &amp;lt;strong&amp;gt; not &amp;lt;/strong&amp;gt; the current official Legacies Larp Gameworld Wiki, and that all information in this wiki is purely included for the purpose of testing a potential deployment of the existing Wiki on the new website. &lt;br /&gt;
&lt;br /&gt;
World team Resources: &lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
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		<id>http://legacieslarp.org:8081/index.php?title=Main_Page&amp;diff=7</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=Main_Page&amp;diff=7"/>
		<updated>2022-06-02T05:51:38Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;This Wiki is in Development&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;World Team&amp;lt;/strong&amp;gt;, please sign up for an account&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Everyone Else&amp;lt;/strong&amp;gt;, feel free to look around, but keep in mind that this Wiki is &amp;lt;strong&amp;gt; not &amp;lt;/strong&amp;gt; the current official Legacies Larp Gameworld Wiki, and that all information in this wiki is purely included for the purpose of testing a potential deployment of the existing Wiki on the new website. &lt;br /&gt;
&lt;br /&gt;
World team: &lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=Main_Page&amp;diff=6</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=Main_Page&amp;diff=6"/>
		<updated>2022-06-02T05:51:16Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;This Wiki is in Development&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;World Team&amp;gt;, please sign up for an account&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Everyone Else&amp;gt;, feel free to look around, but keep in mind that this Wiki is &amp;lt;strong&amp;gt; not &amp;lt;/strong&amp;gt; the current official Legacies Larp Gameworld Wiki, and that all information in this wiki is purely included for the purpose of testing a potential deployment of the existing Wiki on the new website. &lt;br /&gt;
&lt;br /&gt;
World team: &lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=MediaWiki:Common.css&amp;diff=5</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=MediaWiki:Common.css&amp;diff=5"/>
		<updated>2022-04-26T08:14:22Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: Created page with &amp;quot;/* CSS placed here will be applied to all skins */  #mw-content-container { 	background: #f5f5dc; }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
#mw-content-container {&lt;br /&gt;
	background: #f5f5dc;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=Dragoon&amp;diff=4</id>
		<title>Dragoon</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=Dragoon&amp;diff=4"/>
		<updated>2022-04-26T07:03:42Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Dragoons are a highly distrusted race of shapeshifters, with a lineage usually believed to be associated with the ancient Dragons, lost to history. In their natural form the reason for this belief is clear; some appear as small bipedal dragon, but most appear largely humanoid with draconic traits: their skin is scaled and they may exhibit small leather wings, horns, boney ridges or other features. While their appearance is inconsistent in both form and hue, they are instantly recognizable in this shape. Few dragoons remain in their natural form, however, opting instead to use their unique Racial Ability to instead appear as any of the other Player Character Races so as to avoid the mistrust directed at them by members of the other races. Most cultures despise and fear Dragoons for this very reason, as with their ability to conceal and change themselves they are sought after as agents of occult intention. Able to change themselves quickly into a myriad of forms, they are desirable as con artists, manipulators, assassins, and spies. The morphic nature of the Dragoons extends to more than just their appearance. Individual Dragoons tend to be born among non-Dragoon cultures, most often to a dragoon mother (although the blood can sometimes pass through a father's line as well or even skip a generation and appear unexpectedly). Taught early to conceal themselves, they live under the guise of a different race, and do not have much of a unique racial identity themselves except that of anxious secrecy. Though rare colonies exist in the hidden places of the world, forging a quiet identity as a people in their own right, such groups tend to be swiftly persecuted whenever found.&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
== History of Race ==&lt;br /&gt;
Home Land&lt;br /&gt;
&lt;br /&gt;
== Where the race is most predominantly associated==&lt;br /&gt;
Culture and Customs&lt;br /&gt;
&lt;br /&gt;
== The Culture of the race==&lt;br /&gt;
Social Structure&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=Dragoon&amp;diff=3</id>
		<title>Dragoon</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=Dragoon&amp;diff=3"/>
		<updated>2022-04-26T07:03:21Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Dragoons are a highly distrusted race of shapeshifters, with a lineage usually believed to be associated with the ancient Dragons, lost to history. In their natural form the reason for this belief is clear; some appear as small bipedal dragon, but most appear largely humanoid with draconic traits: their skin is scaled and they may exhibit small leather wings, horns, boney ridges or other features. While their appearance is inconsistent in both form and hue, they are instantly recognizable in this shape. Few dragoons remain in their natural form, however, opting instead to use their unique Racial Ability to instead appear as any of the other Player Character Races so as to avoid the mistrust directed at them by members of the other races. Most cultures despise and fear Dragoons for this very reason, as with their ability to conceal and change themselves they are sought after as agents of occult intention. Able to change themselves quickly into a myriad of forms, they are desirable as con artists, manipulators, assassins, and spies. The morphic nature of the Dragoons extends to more than just their appearance. Individual Dragoons tend to be born among non-Dragoon cultures, most often to a dragoon mother (although the blood can sometimes pass through a father's line as well or even skip a generation and appear unexpectedly). Taught early to conceal themselves, they live under the guise of a different race, and do not have much of a unique racial identity themselves except that of anxious secrecy. Though rare colonies exist in the hidden places of the world, forging a quiet identity as a people in their own right, such groups tend to be swiftly persecuted whenever found.&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
History of Race&lt;br /&gt;
Home Land&lt;br /&gt;
&lt;br /&gt;
Where the race is most predominantly associated&lt;br /&gt;
Culture and Customs&lt;br /&gt;
&lt;br /&gt;
The Culture of the race&lt;br /&gt;
Social Structure&lt;br /&gt;
&lt;br /&gt;
Pecking order of Race&lt;br /&gt;
Religions and Beliefs&lt;br /&gt;
&lt;br /&gt;
what most of the race believes&lt;br /&gt;
Views on Others&lt;br /&gt;
&lt;br /&gt;
any other group race has a particular shared view towards&lt;br /&gt;
Racial Abilities&lt;br /&gt;
&lt;br /&gt;
how the different racial abilities can shape the race&lt;br /&gt;
Life in Warwick&lt;br /&gt;
&lt;br /&gt;
what sort of reception they have in Warwick&lt;br /&gt;
Costuming&lt;br /&gt;
&lt;br /&gt;
dress and racial makeup&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
	<entry>
		<id>http://legacieslarp.org:8081/index.php?title=Dragoon&amp;diff=2</id>
		<title>Dragoon</title>
		<link rel="alternate" type="text/html" href="http://legacieslarp.org:8081/index.php?title=Dragoon&amp;diff=2"/>
		<updated>2022-04-26T07:01:42Z</updated>

		<summary type="html">&lt;p&gt;Webmaster: Created page with &amp;quot;#Overview  The Dragoons are a highly distrusted race of shapeshifters, with a lineage usually believed to be associated with the ancient Dragons, lost to history. In their natural form the reason for this belief is clear; some appear as small bipedal dragon, but most appear largely humanoid with draconic traits: their skin is scaled and they may exhibit small leather wings, horns, boney ridges or other features. While their appearance is inconsistent in both form and hue...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Overview&lt;br /&gt;
&lt;br /&gt;
The Dragoons are a highly distrusted race of shapeshifters, with a lineage usually believed to be associated with the ancient Dragons, lost to history. In their natural form the reason for this belief is clear; some appear as small bipedal dragon, but most appear largely humanoid with draconic traits: their skin is scaled and they may exhibit small leather wings, horns, boney ridges or other features. While their appearance is inconsistent in both form and hue, they are instantly recognizable in this shape. Few dragoons remain in their natural form, however, opting instead to use their unique Racial Ability to instead appear as any of the other Player Character Races so as to avoid the mistrust directed at them by members of the other races. Most cultures despise and fear Dragoons for this very reason, as with their ability to conceal and change themselves they are sought after as agents of occult intention. Able to change themselves quickly into a myriad of forms, they are desirable as con artists, manipulators, assassins, and spies. The morphic nature of the Dragoons extends to more than just their appearance. Individual Dragoons tend to be born among non-Dragoon cultures, most often to a dragoon mother (although the blood can sometimes pass through a father's line as well or even skip a generation and appear unexpectedly). Taught early to conceal themselves, they live under the guise of a different race, and do not have much of a unique racial identity themselves except that of anxious secrecy. Though rare colonies exist in the hidden places of the world, forging a quiet identity as a people in their own right, such groups tend to be swiftly persecuted whenever found.&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
History of Race&lt;br /&gt;
Home Land&lt;br /&gt;
&lt;br /&gt;
Where the race is most predominantly associated&lt;br /&gt;
Culture and Customs&lt;br /&gt;
&lt;br /&gt;
The Culture of the race&lt;br /&gt;
Social Structure&lt;br /&gt;
&lt;br /&gt;
Pecking order of Race&lt;br /&gt;
Religions and Beliefs&lt;br /&gt;
&lt;br /&gt;
what most of the race believes&lt;br /&gt;
Views on Others&lt;br /&gt;
&lt;br /&gt;
any other group race has a particular shared view towards&lt;br /&gt;
Racial Abilities&lt;br /&gt;
&lt;br /&gt;
how the different racial abilities can shape the race&lt;br /&gt;
Life in Warwick&lt;br /&gt;
&lt;br /&gt;
what sort of reception they have in Warwick&lt;br /&gt;
Costuming&lt;br /&gt;
&lt;br /&gt;
dress and racial makeup&lt;/div&gt;</summary>
		<author><name>Webmaster</name></author>
	</entry>
</feed>