Abruzzo

From Legacies Gameworld Wiki


Overview

High Level Overview of the place

Culture

Culture found in land

Religions

what faiths are present, what are the views on faith

Social Structure

Abruzzian social hierarchy is based not only on wealth, but on elaborate displays of that wealth. The primary way to display one's wealth is by surrounding oneself with artists in every variety. Painters, poets, bards, and all manner of creative souls are sought after by the Abruzzian elite, and any artist who is lucky enough to find herself a patron is set for life, or at least as long as she remains in favor.

Good breeding is essential for the Abruzzian elite, which applies not only to marrying within your class, but also within your race. Parents of all classes choose partners for their children to seal partnerships between family businesses, and try to (carefully) move of the social ladder. As Abruzzo is a predominately human country, members of other races find it quite difficult to prosper because they are seen as a waste of good Abruzzian business. They cannot marry to increase their social standing, and human competitors often try to undermine their ventures to take their businesses and increase their own wealth.

Customs and Holidays

What days matter to the people

Arts and Exceptionalism

Politics

Government

Abruzzo is less a unified country than it is a loose grouping of smaller states who share similar culture and values. Abruzzo is made of eight states comprised of their primary city and a swath of the surrounding countryside and smaller towns. Each city is officially run by a ruling council of representatives the wealthiest families of the city, but realistically there is a single family who is truly in charge of the operations of the city. The other families continually vie for power either by offering their loyalty to the ruling family, or by trying to undermine their power, or, quite commonly, both. The states frequently engage in infighting, though their armies are primarily comprised of large mercenary companies with little vested interest in the battles. The result is that most "battles" comprise the two companies meeting in the field, and essentially deciding which is stronger and would win the battle, and the weaker army surrendering to be bought back by the house that sent them. There is usually very little damage done to either company, and very rarely loss of life. Most of the infighting between states is this sort of posturing, and flaunting of their wealth, though some "battles" do result in the exchange of land as part of the purchase of their armies back.

Organization of the Land

How the power structure is divided regional (i.e. Duchies, Baronies, Lordships, etc.)

Demographics

Economy

Foreign Relations

History

History since the Dragon Wars

Early History

National History

Major Modern Events

What events will have shaped the experience of characters having grown up there

Geography

The physical lay of the land

Notable Features

Climate

Peculiar Destinations

See Also