Fortnight Town Guard

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Revision as of 22:02, 23 August 2022 by Chaoswolf (talk | contribs) (added creation, recent events.)
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Overview

The Fortnight Town Guard is a group of individuals who are "local" to the town. Their residences are in or around Fortnight, and most times you can find at least 1 cabin occupied by members of the Guard. Their job is to protect the town, go investigate things, participate in large fights and go on patrols.

Lands of Operation

The Town Guard operates in the Greater Fortnight area. Usually, wherever the location the populace goes, the guard follows and meets up with whomever happens to be wherever the township is at the time.

For logistical reasons, the game sites vary. For story reasons, the town could be anywhere within the Legacies gameworld that Plot indicates.

Structure

The Captain commands the guard. The individual designated as the captain is chosen by the mayor, and can have that position revoked at any time. The guard will generally accompany the township towards a dangerous situation to provide combat support.

In the event of the captain's absence, such as if the captain is occupied with other duties elsewhere, the leadership mantle falls to the lieutenant with the most seniority (length of time in the guard). In very rare instances, an "acting captain" is appointed.

Beneath the captain are 3 Lieutenants:

  • Ritualmaster: The ritualmaster is in charge of the guard's ritual activities; such as providing talismans for the Guard's resource pool or enhancing guard equipment. They are also in charge of holding onto the Town Guard's library of ritual scrolls.
  • Drillmaster: In charge of planning drills & patrols, finding teachers for different skills, and generally all martial aspects of the Guard's activities.
  • Quartermaster: In charge of loaning out equipment, maintaining guard inventory, procuring supplies, bringing the Guard Cache of supplies, take roll call, and tracking pay of its members. Supply purchases of 5 gold or more must be presented to the Captain & other Lieutenants prior to confirmation, with the Captain having final veto / authorization over the purchase.

Each lieutenant has the authority to appoint a deputy, if they desire it. The deputy's duties are similar to the lieutenants they work under.

Members: These are people who have been in the guard for a total of 4 months or longer. They receive pay of 2 silver per month that they are in town.

Trainee: Your first three months, you don't receive the 2 silver that full members receive. Your job during this time period is to learn what you can from those around you & respond to calls to action. If there is a particular skill you wish to learn, be sure to mention it to one of the lieutenants and they will find you a mentor.

Recent Events

  • September 2021:
    • Morag Dor announces she is taking personal leave.
    • Deputy positions created.
    • Ritualmaster / Drillmaster / Quartermaster duties defined.
  • December 2021: Morag Dor steps down as captain of the guard.
  • January 2022: Guard Restructuring begins
    • Morgana McCourt becomes Ritualmaster & Acting Captain
    • Pa'arna'aeth becomes Deputy Ritualmaster
    • Eiribelle becomes Deputy Drillmaster
    • Bjornin becomes Drillmaster
    • Farah becomes Quartermaster
    • Malik Dor becomes Deputy Quartermaster
  • May 2022:
    • Farah departs. Malik Dor fills vacancy of Quartermaster.
    • Pa'arna'aeth remains deputy Ritualmaster.
    • Eiribelle becomes Drillmaster
    • Bjornin as Deputy Drillmaster.
  • June 2022: Morgana McCourt becomes Captain, appointed by Mayor Skywind Blacktail.